Heylo!
I am Smol and I make smol games in both 2D, using the Godot Engine, and 3D, using the Unreal Engine!About Me
Passionate 2D and 3D game designer and developer with 5+ years of industry animation experience in the mobile game market. I thrive in creative environments and am driven to deliver engaging, high-quality results that meet deadlines. I have hands-on expertise in game design, programming, animation, and game art, with a deep understanding of the full game development lifecycle from concept to delivery.Toolkit
Engines: Unreal Engine, Godot Engine
Languages : GDScript, Unreal Blueprints, Python, C++
Source Control: Git/GitHub, Sourcetree
Art & Animation: Aseprite, Affinity Suite, Adobe Suite, Blender
Editing & Audio: DaVinci Resolve, Audacity
Collaborative Workflows: JIRA, Game design documentation, prototyping, iteration, and team communication

The Walking Dead: Road to Survival
A role-playing video game for Android and iOS based on the comic book and TV series.Role: Lead Animator
Rigged and animated characters, effects, map elements, and user interface elements.
Collaborated with client and data teams to maximize rig and animation efficiency.
Collaborated with art team to create efficient character and other rig setups.
Acted as a mediator between client, data, and art teams for debugging relevant issues.
Assisted in the development of the S-Class, Mythic, and caravan features.
Smol Survivors
Smol Survivors is a 2D reverse bullet-heck where smol blocks have become lost and need to find their friends and a way back home while fighting through hordes of enemies.Release Date(s)
Steam: January 29, 2025Synopsis
A 2D reverse bullet-hell made with the development goal of producing a premium product for sale on Steam within a year.Dev Notes
Project Start: January 1, 2024
Demo Released: August 1, 2024
Project Shipped: January 29, 2025
The goal was to have a Steam page up within a year. June was the month a page went up and in August a demo was released.Role: Lead Designer and Developer
Conceptualized and designed 2D bullet-hell mechanics.
Provided artwork for characters, enemies, items, and UI.
Prepared trailers and screenshot content for Steam and Itch.io product pages.
Prepared social media posts.

Untitled Block Platformer
Collect colorful flowers in a grey block world.Release Date(s)
Itch.io: August 2, 2022
Google Play: December 21, 2022Synopsis
A 2D platformer game with a focus on using a limited toolset to achieve increasing complexity. Stretch goal of releasing on the Google Play store was achieved.Dev Notes
This game is a developed game jam entry and was around the time Untitled Goose Game came out so I thought I was being funny with the naming.I really liked how the game jam version's character felt smooth to control but was faced with janky platforms. This project was also made with the intention of learning how to make proper moving platforms and better locomotion for players while keeping the controls simple and clean.Role: Lead Designer and Developer
Conceptualized and designed 2D platformer mechanics.
Provided artwork for characters, items, and UI.
Prepared trailers and screenshot content for Itch.io product pages.

Unreal Engine Platformer Project
Create a fun character controller using Blueprints and put it into a world with things to climb and collect!Role: Lead Designer and Developer
Designed level layout to compliment player moveset.
Used blueprints to create move options like high jump, crouch, swimming, bouncing, hovering, wall climbing.
Created animation blueprints and state machines.
Synopsis
A 3D collectathon platformer game focusing on a smooth and easy to control character. Players can jump, wall hop, climb, and bounce around to collect all the coins.Dev Notes
I really like when a game's character feels good to control. You can have all the visual flourish in the world, but if the player is fighting bad guys as much as their character's handling, it just doesn't work.